Book your free tickets and join us to watch the Tennis Tournament – a live artwork by Stephen Willats, taking place as part of our forthcoming exhibition Social Resource Project for Tennis Clubs.
Background
In 1971 whilst living and working in Nottingham, Stephen initiated an art project with four tennis clubs in Nottingham entitled Social Resource Project for Tennis Clubs. Working with a group of volunteers, a number of ‘games’ were devised that reinterpreted the traditional rules and format of tennis. This culminated in an experimental ‘Tennis Tournament’.
Tennis Tournament – Saturday 8 October, 2 – 4 pm
50 years on from the original event, Stephen will once again work with a group of volunteers re-enact the original games of tennis devised in 1971 for a demonstration on Saturday 8th October 2 – 4 pm at The Park Tennis Club in Nottingham – one of the original clubs involved in the project. The public are invited to watch, with lunch and refreshments provided for everyone attending. Participants will represent a wide range of tennis abilities, even those who haven’t played before.
Everyone is invited to the gallery in the evening 6 – 8pm for the launch of Stephen’s solo exhibition Social Resource Project for Tennis Clubs, for a glass of wine.
Opportunity
If you would like to participate in the actual event, please email Tom Godfrey (Director, Bonington Gallery) on tom.godfrey@ntu.ac.uk for further details, by Wednesday 21 September.
Venue
The Tennis Tournament will take place at The Park Tennis Club, Tattershall Drive, The Park, Nottingham, NG7 1BX.
Exhibition launch
Following the Tennis Tournament, we’ll be hosting a free exhibition launch of Social Resource Project for Tennis Clubs at the Gallery, from 6 – 8 pm. Book your free ticket now.
Weird Hope Engines embraces the culture of tabletop roleplaying games (TTRPGs) to explore play as a site of projection, simulation, communal myth-making, distorted temporality, and alternate possibility.
The first exhibition of its kind, it highlights the practices of innovative designers, artists, and writers in the field of independent game design, and brings their work into dialogue with fellow-travellers in the field of critical art practice.
Curated by David Blandy, Rebecca Edwards and Jamie Sutcliffe, this experimental exhibition reimagines Bonington Gallery as a hybrid lab – a testing site for the development of new worlding experiences, an active gaming hub, and an archive of maps, concept artworks, rulebooks, and gaming curiosities. Visitors are invited to participate in both solo and collaborative gaming experiences that highlight questions of collective responsibility, personal testimony, and colonial legacy, reframing our expectations of gaming imaginaries as potent sites for rethinking social organisation, cross-cultural understanding, and personal reverie.
…reframing our expectations of gaming imaginaries as potent sites for rethinking social organisation, cross-cultural understanding, and personal reverie.
Migrating between the dreamworlds of science fiction, fantasy, folkloric myth, and pressing social realities, a series of newly commissioned play experiences by David Blandy, Chris Bisette, Laurie O’Connel, Zedeck Siew, and Angela Washko utilise a range of mechanics, from dice rolls and diary keeping to tumble towers and the recording of personal anecdotes, to encourage new approaches to immersive play.
Original displays by Amanda Lee Franck, Tom K Kemp with Patrick Stuart, Scrap Princess, and Andrew Walter and Shuyi Zhang (Melsonia Arts Council) showcase the unique function of visual art within gaming imaginaries, in which image making moves beyond functional illustration into complex relationships with collaborative storytelling.
An original essay-film by the curators, produced in collaboration with Adam Sinclair and Lotti Closs, explores the shared experience of game space as a site of hallucinatory possibility.
Reactor Halls, an experimental programme of live performance, film and music events curated by Reactor, are a supporting partner of this exhibition.
Press
Angela Washko is an artist, filmmaker, and experimental game developer who creates new forums for discussions about feminism in spaces frequently hostile towards it. Her practice spans interventions in virtual environments, performance art, media installation, documentary film, and video games. A recipient of the United States Artists Fellowship, Creative Capital Award, Franklin Furnace Performance Fund, Impact Award at Indiecade, and Jury Awards for Best Documentary at the American Film Festival, San Francisco Documentary Film Festival, and Buffalo International Film Festival, Washko’s practice has been highlighted in The New Yorker, Frieze Magazine, Time Magazine, The Guardian, ArtForum, The Los Angeles Times, Art in America, The New York Times and more. Her projects have been presented internationally at venues including Museum of the Moving Image, Los Angeles Museum of Contemporary Art, the Milan Design Triennale, and the Shenzhen Animation Biennial.
Angela Washko is the Catherine B. Heller Collegiate Professor of Art & Design at University of Michigan where she founded the Roleplaying Realities Lab. This is a space for performers, creative technologists, game developers, writers, and grassroots activists to come together and simulate more inclusive, visionary, and radical prospective worlds through socially and politically engaged tabletop roleplaying projects made for and by those who have been historically marginalised from the mainstream games industry.
Andrew Walter is an illustrator and writer in the field of indie tabletop roleplaying games, primarily within the science fiction and fantasy genres. He graduated with a BA in Illustration from Kingston in 2007 and has lived and worked in London since. The majority of his work is in physical media such as pencil, inks and watercolour, a consequence of inspiration drawn from the rugged worlds of pulp fantasy paperbacks, classic RPG and computer game art, and underground death metal artwork.
His best known illustrated works include covers and illustrations for B/X Essentials (later to become Old School Essentials), the original Dolmenwood setting zines, Fever Swamp, and Slate and Chalcedony. Some of his published writing for RPGs includes Fronds of Benevolence, Whalgravaak’s Warehouse and Slipgate Chokepoint all of which are also illustrated by the author. He was listed as an Artist of Note in Stu Horvath’s acclaimed 2023 survey of independent roleplaying games Monsters, Aliens and Holes in the Ground.
Amanda Lee Franck is an artist and writer living in Chicago. She studied painting and natural history illustration and has spent many hours drawing the dinosaur bones at the Field Museum of Natural History. The first RPG she ever ran (and first zine she ever published) was You Got a Job on the Garbage Barge. She has written and illustrated books for Games Omnivorous, Gauntlet RPG, Exalted Funeral Press, Mausritter, and many others.
Chris Bissette is an award-winning multidisciplinary creative whose practice encompasses writing, music, and graphic design. Although they primarily work within the field of tabletop role-playing games his career has seen them produce music videos and score films, and in 2025 they will be composing music for the upcoming Mörk Borg video game.
In 2024 Chris was commissioned to write an adventure for Paizo’s Pathfinder Society line and provided the score for the short horror film One Star Review. In 2023 they helped facilitate the Storytelling Collective’s TTRPG Reading Club. They have written adventures and supplements for Pathfinder 2, Fallout: The Roleplaying Game, Hunter: The Reckoning, and many more, and contributed two albums of original music to SoulMuppet’s Orbital Blues and its expansion Orbital Blues: Afterburn. In 2020 his solo journaling game The Wretched was released to popular and critical acclaim, appearing on multiple end-of-year lists and spawning hundreds of new games based on its Wretched & Alone engine. In the same year he was chosen as one of the Storytelling Collective’s inaugural Creative Laureates, and was asked to write a set of lessons about adventure design for their students.
Chris’ work has been shortlisted for the Origins Awards and nominated for the ENnie Awards. They are a member of the SFWA, where he is an active member of the Game Writing Committee.
David Blandy (he / him) is an artist examining global structures of control and networks of resistance, in areas as diverse as ecology, history, science and arenas of play. He makes videos, games, sound and ephemera, deconstructing forms to put them back together again.
Blandy searches for meaning in cultural life, through an expanded form of auto-anthropology, sifting through multiple forms of archive, from historic texts to academic archives, archaeology and ecological theory, twitch streams and film archives, weaving poetic works that explore the complexities of the contemporary subject. Perhaps it’s hubris, but he wants to build complex stories that sketch out a future of interdependence, through visual poetry and immersive play.
Represented by Seventeen Gallery, London. His films are distributed by LUX, London.
He has exhibited and performed at venues nationally and worldwide, with solo shows at John Hansard Gallery, Southampton; Towner Gallery, Eastbourne; Focal Point Gallery, Southend-on-Sea; The Baltic, Gateshead; Turner Contemporary, Margate; Spike Island, Bristol; The Exchange, Newlyn; Künstlerhaus Stuttgart, Germany. Blandy has also exhibited in museums internationally including at Serpentine Gallery, London; 21st Century Museum of Contemporary Art, Kanazawa; Art Tower Mito, Tokyo; Kiasma Contemporary Art Museum, Helsinki; Tate Modern, London; & MoMA PS1, New York. Alongside writer and publisher Jamie Sutcliffe and curator Rebecca Edwards, Blandy curated Areas Of Effect: Planar Systems, Critical Roles, and Gaming Imaginaries, a symposium and live play session at Arebyte London. He also has a collaborative joint practice with artist Larry Achiampong. Genetic Automata, at Wellcome Collection was their first museum exhibition as a duo.
Laurie O’Connel of Twelve Pins Press is a London-based writer who writes fiction and game texts about broken systems, adaptation and resistance. You can find Laurie online or follow him on Bluesky.
With a loose, haphazard, gestural style often veering on the edge of self destruction, recognizable as it is metamorphic, Scrap has inflicted this approach on everything from stages, carparks, junk materials, clothing, tape recordings and human skin.
Gamebooks, specifically the broke and baroque scenes of DIY rpgs, have been a viable substrate for Scrap, and he’s now drawn in several books. More than several even. Several several.
Shuyi Zhang is an artist, exhibition designer, and bookshop owner who has accidentally become intimately familiar with every process in the life of a book. He began his education in architecture where he explored his passion for design and drawing, but once he stepped into the fantasy world he found he could explore a lot more than buildings. A mixed use of media with pencil, ink, and watercolour is his main preference, creating a soft fantasy world of his own.
His best known work is Fungi of the Far Realms, a book about a fantasy mushroom world. He has also worked on a variety of books published by Melsonian Arts Council, including Troika! RPG. He is currently working on a comic series Stay!.
Tom K Kemp employs roleplaying game design, animation, and filmmaking to tell collaborative ghost stories about complexity and the humans who constitute it. Working through the roleplaying game form to combine political simulation and speculative analysis into semi-improvised group storytelling, participants are invited to parse systems, complicate common narratives, and synthesise an array of knowledges into plot, dialogue, diagram and performance.
By conflating global systems, political metaphor and organisational infrastructure with genre fiction, players’ personal experience and ludic tangents, his works attempt an evocation of the emancipatory weirdness of group agency and the unintended consequences of making models of the world.
He has exhibited at La Casa Encendida, Madrid, EYE Filmmuseum, Amsterdam, Quad, Derby and the MKG Hamburg. He has attended residencies at the Rijksakademie van Beeldende Kunsten, Amsterdam, Triangle-Astérides Marseille, Cité International des Arts, Paris and Rupert, Vilnius.
Zedeck Siew is a writer, translator, and game designer based in Port Dickson, Malaysia. With visual artist Sharon Chin, he created Creatures of Near Kingdoms, an illustrated guide to imaginary Malaysian animals and plants. He writes adventure texts for tabletop roleplaying games – most notably Lorn Song of the Bachelor (2019); Spy in the House of Eth (2020); Reach of the Roach God (2023), and To Put Away A Sword (2024). He is slowly being poisoned by a petroleum refinery 200m from his garden, and worries often about family ghosts.
David Blandy (he / him) is an artist examining global structures of control and networks of resistance, in areas as diverse as ecology, history, science and arenas of play. He makes videos, games, sound and ephemera, deconstructing forms to put them back together again.
Blandy searches for meaning in cultural life, through an expanded form of auto-anthropology, sifting through multiple forms of archive, from historic texts to academic archives, archaeology and ecological theory, twitch streams and film archives, weaving poetic works that explore the complexities of the contemporary subject. Perhaps it’s hubris, but he wants to build complex stories that sketch out a future of interdependence, through visual poetry and immersive play.
Represented by Seventeen Gallery, London. His films are distributed by LUX, London.
He has exhibited and performed at venues nationally and worldwide, with solo shows at John Hansard Gallery, Southampton; Towner Gallery, Eastbourne; Focal Point Gallery, Southend-on-Sea; The Baltic, Gateshead; Turner Contemporary, Margate; Spike Island, Bristol; The Exchange, Newlyn; Künstlerhaus Stuttgart, Germany. Blandy has also exhibited in museums internationally including at Serpentine Gallery, London; 21st Century Museum of Contemporary Art, Kanazawa; Art Tower Mito, Tokyo; Kiasma Contemporary Art Museum, Helsinki; Tate Modern, London; & MoMA PS1, New York. Alongside writer and publisher Jamie Sutcliffe and curator Rebecca Edwards, Blandy curated Areas Of Effect: Planar Systems, Critical Roles, and Gaming Imaginaries, a symposium and live play session at Arebyte London. He also has a collaborative joint practice with artist Larry Achiampong. Genetic Automata, at Wellcome Collection was their first museum exhibition as a duo.
Rebecca Edwards is a London based curator, writer and producer. Her interests include cultivating experimental curatorial methods, interweaving fluid approaches to production, dissemination and representation of artwork, and exploring the nested fields of technology, digital aesthetics and internet culture. Rebecca was the curator at arebyte Gallery from 2017 – 2024.
Jamie Sutcliffe is a writer, curator, and co-director of Strange Attractor Press.
His work explores artistic encounters with science fictive fabulation, the politics of gaming, animation and its multiple entanglements with developments in the life sciences, haunted media, and the persistence of myth, all understood as technologies of selfhood.
His essays, interviews and reviews have been published internationally by Art Monthly, Art Review, e-flux Criticism, Frieze, Rhizome and The White Review.
He is the editor of Documents Of Contemporary Art: Magic, published by The Whitechapel Gallery and The MIT Press, and co-editor of Weeb Theory, a collection of theoretical resources for artists encountering the intermedial fan cultures of animation.
Adam Sinclair has specialised in 3D modelling and animation for real time environments and video work since 2007. He has worked in close collaboration with some of the UK’s most prominent artists. These include Ed Atkins, Helen Marten (2016 Turner prize winner), Elizabeth Price (2012 Turner prize winner) and Tai Shani (2019 Turner Prize Winner). Adam’s collaborative work has been displayed in many locations around the world including the museum of modern art – New York, the Venice Biennale, and Palais de Tokyo – Paris. He has helped artists use new technology to create interactive and immersive experiences.
Lotti V Closs (B. Whitstable 1987) lives and works in Manchester, UK.
She studied MFA Sculpture at West Dean College graduating in 2014, and has exhibited nationally and internationally. Her multi-disciplinary sculptural practice has a core of intuitive, introspective making, working closely by hand with elements of intimate scale. Her work reflects key themes of complexities of play and relationship through material conversation which often straddle both the domestic and the theatrical.
Image: Andrew Walter, courtesy the artist.
Social Resource Project for Tennis Clubs is a solo exhibition by artist Stephen Willats.
A pioneer of international conceptual art, Stephen Willats has spent six decades concentrating on ideas that today are ever-present in contemporary art: communication, social engagement, active spectatorship, and self-organisation.
During the early 1970s, while living in Nottingham and teaching at the Nottingham College of Art and Design (now Nottingham Trent University), Willats began several interactive projects exploring the relationship between artist and audience, and people in private and public space. Social Resource Project for Tennis Clubs (1971/2) saw him work with four tennis clubs in the city – all socially, economically and physical separate – with the idea of uniting different social groups within a shared process.
This exhibition features artwork and archive materials from Social Resource Project for Tennis Clubs, on loan to Bonington Gallery from Nottingham City Museums & Galleries. Accompanying it is a new film and photographic series created during the artist’s recent visits to the original tennis clubs, and work produced during Willats’ early years in Nottingham that proved influential to his subsequent career.
Join us for a restaging of the Tennis Tournament that happened at the conclusion of the original project, taking place on the launch day of this exhibition. Stephen will work with members of The Park Tennis Club to re-model the game of tennis based on their reasons for joining the club – using this site and experience as a simulation of a transformed society.
Header image credit: Stephen Willats, Tennis Super Girls, 1971/72
For six decades, Stephen Willats (born in London in 1943) has concentrated on ideas that today are ever-present in contemporary art: communication, social engagement, active spectatorship and self-organisation, and has initiated many seminal multi-media art projects. He has situated his pioneering practice at the intersection between art and other disciplines such as cybernetics – the hybrid post-war science of communication – advertising, systems research, learning theory, communications theory and computer technology. In so doing, he has constructed and developed a collaborative, interactive and participatory practice grounded in the variables of social relationships, settings and physical realities. Rather than presenting visitors with icons of certainty he creates a random, complex environment which stimulates visitors to engage in their own creative process.
Willats has exhibited internationally and his work can be found in public collections held by Tate, Arts Council England and The Victoria and Albert Museum.
Read LeftLion’s review
Read Studio International’s review
Read Design Week’s review
Featured in Art Monthly’s December-January issue
A richly diverse collection of the futuristic and the retrospective: Knitting Nottingham challenged popular perceptions of knitting as cosy and nostalgic; showcasing creative design, art, technology and research across a wide range of knit-inspired work from internationally renowned designers, artists and researchers.
As part of Nottingham Trent University’s 170 Years of Art and Design event series, it celebrated the transformational role played by Nottingham in the growth of the knitting industry and knit technology, and provoked a serious question: how far can we stretch our ideas about knitting?
The message was don’t get comfortable; contrary to what we might think, the relationship between knitting and pushing the boundaries of technology is extremely close.
Stunning garments, 3D prints, performance footwear, knitted conductive textile technology, priceless historical artefacts, a tea set made from electro-plated knit, and working state-of-the-art knitting machinery were just some of the exhibits on show which demonstrated the innovative and challenging nature of knit today.
View a selection of images from the Knitting Nottingham exhibition by visiting the 170 years website.
As part of Nottingham Trent University’s celebration of 170 Years of Art and Design heritage, we supported BBC Radio Nottingham’s Big Poppy Knit in support of the Royal British Legion’s annual Poppy Appeal.
A commemorative poppy specially designed by Sir Paul Smith was on show during the exhibition.
Click here to download the exhibition handout
As part of Nottingham Trent University’s 170th Anniversary of Art and Design, this exhibition showcased a collection of images by acclaimed architectural photographer, Martine Hamilton Knight D.Litt (hon).
The exhibition looked back over the last 20 years in recognition of the innovative and iconic buildings that make up Nottingham’s skyline.
Featuring the work of Hopkins Architects, this exhibition included the stunning Inland Revenue building, Nottingham Trent University’s Newton and Arkwright building and the University of Nottingham’s Jubilee Campus, as well as other Nottingham Trent University buildings.
Venue
Newton Building
Goldsmith Street
Nottingham
NG1 4BU
Delivered by Dance4, Nottdance Festival returned once more with its internationally renowned innovative and entertaining perspective that continues to question ‘What can dance be?
Bonington Gallery was proud to host a number of performances in our Waverley theatre and a photography exhibition A Dance4 Story by David Severn.
This series of photographs were commissioned by Dance4 to take a look behind the scenes and create a visual narrative about the work the organisation does with artists, communities, young people and venues. The project also explored Dance4 in the context of Nottingham and demonstrates its dedication to the city and wider region.
A DANCE4 STORY by DAVID SEVERN (UK)
This series of photographs was commissioned by Dance4 to take a look behind the scenes and create a visual narrative about the work the organisation does with artists, communities, young people and venues. The project also explores Dance4 in the context of Nottingham and demonstrates its dedication to the city and the wider region.
David Severn is a social documentary and fine art photographer, based in Nottingham. His photographs have been exhibited at QUAD (Derby), Light House (Wolverhampton), Guernsey Photography Festival, London Film Museum and Nottingham Castle. Photographs from his project Thanks Maggie (2012) are currently on exhibition at the FORMAT International Photography Festival (Derby). He is a finalist in the Magnum Photos/Ideas Tap award and won Grand Prize at the Nottingham Castle Annual Open last year.
“I have a strong relationship with Dance4 and have been photographing performances for them as a commercial photographer for several years. After knowing the organisation for so long and feeling part of the team, I wanted to make a series of photographs that looked more contemplatively at the great work they do with international artists, young talented dancers and local community groups. My work is typically concerned with the connection between people land place. I’m particularly interested in photographing my home city of Nottingham and the surrounding county, so this project was a way of bringing my own curiosities as a photographer to a commission I could develop over a sustained period of time. It’s been a privilege to once again work closely with Dance4 to make this work and l’d like to extend a warm thanks to the whole team for allowing me such creative freedom.”
David Severn
Discover the life and work of lithographic artist Lawrence Gleadle. See some of his original posters, alongside prints of others, and learn the stories behind them; how they were lost, found and restored, and their importance and place in British cinema history. The exhibition also explores the stories behind Netherfield printing company Stafford & Co. and the printing process of the 1920s and 1930s.,
Lawrence Gleadle was a lithographic artist for Stafford & Co. in the 1920’s and 1930’s; at the time the largest printer of posters in England. After a long apprenticeship and years of experience, Lawrence became ‘The Big Head Man’, the artist who drew the portraits of cinema stars and advertising characters. It was a title given to him by other artists, of which he was very proud, as the ‘Big Head Man’ was regarded as the most skilled of the artists.
He kept samples of his work but left in WW2 and never returned to the trade. The posters were put away and forgotten for many years until given to his son Godfrey (Goff) Gleadle in the early 1980s. At that time, it was very difficult to find out about or reproduce the posters and it wasn’t until 2015 that Goff was able to identify, date them and scan them onto computer files so prints could be made.
Kendal James, a Portsmouth artist, was able to repair and restore damage on the computer files. She and Goff teamed up with the aim of getting Lawrence’s work and talent recognised. Together they have held successful exhibitions in and around Portsmouth where they live, and even had a piece on the BBC One Show.
However, Lawrence was a Nottingham man and it is very much a Nottingham story, so it has always been an ambition to bring his story and his work back to Nottingham. It is particularly fitting to have this exhibition here at Nottingham Trent University, as before Lawrence began his apprenticeship aged 16, he attended the Nottingham Municipal School Of Art. The school later became known as the Nottingham College of Art, which is now part of Nottingham Trent University.
Work by Lawrence Gleadle
Curated by Godfrey Gleadle
In collaboration with Kendal James
Earlier this month, Tom caught up with Experience Nottinghamshire to talk about the Nottingham Art Map; what it is, how it came into being, and why it’s needed in a city like ours.
“Having an Art Map in the city now feels like a matter of course. Over the past 10 years, the independent and institutional art sector has grown exponentially… Nottingham is highly acclaimed as a major contributor to national & international cultural discourse, and it only seems fitting that visitors to the city should be able to engage with all that’s happening in as clear and direct a way possible.”
Read the full feature here, and if you haven’t already, check out the Nottingham Art Map to see what’s on.
You can also pick up your own printed copy from the Nottingham Tourism Centre or from arts venues and cafés across the city.