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Join Weird Hope Engines co-curator, Jamie Sutcliffe, for a free guided tour of Bonington Gallery’s latest exhibition.

Book your free ticket

In this guided tour, writer and Weird Hope Engines co-curator Jamie Sutcliffe will discuss the themes of the exhibition while exploring tabletop roleplaying games as potent tools for imagining radically different possibilities. From the transformation of the self to the evolution of social organization, this tour will introduce the artists behind each work in the show and explain how their various approaches to game design might position play as a unique form of speculation.

This event will last up to an hour. Please meet inside Bonington Building in the foyer space outside the Gallery doors at 12.55 pm. Free and open to all, booking required.

A picture of Jamie Sutcliffe from the chest up, stood outside in front of a blossom tree, wearing a dark t-shirt, blue demin jacket and dark coat.

Image: Jamie Sutcliffe by Robin Christian

Weird Hope Engines embraces the culture of tabletop roleplaying games (TTRPGs) to explore play as a site of projection, simulation, communal myth-making, distorted temporality, and alternate possibility.  

The first exhibition of its kind, it highlights the practices of innovative designers, artists, and writers in the field of independent game design, and brings their work into dialogue with fellow-travellers in the field of critical art practice.

Curated by David Blandy, Rebecca Edwards and Jamie Sutcliffe, this experimental exhibition reimagines Bonington Gallery as a hybrid lab – a testing site for the development of new worlding experiences, an active gaming hub, and an archive of maps, concept artworks, rulebooks, and gaming curiosities. Visitors are invited to participate in both solo and collaborative gaming experiences that highlight questions of collective responsibility, personal testimony, and colonial legacy, reframing our expectations of gaming imaginaries as potent sites for rethinking social organisation, cross-cultural understanding, and personal reverie. 

…reframing our expectations of gaming imaginaries as potent sites for rethinking social organisation, cross-cultural understanding, and personal reverie. 

Migrating between the dreamworlds of science fiction, fantasy, folkloric myth, and pressing social realities, a series of newly commissioned play experiences by David Blandy, Chris Bisette, Laurie O’Connel, Zedeck Siew, and Angela Washko utilise a range of mechanics, from dice rolls and diary keeping to tumble towers and the recording  of personal anecdotes, to encourage new approaches to immersive play. 

Original displays by Amanda Lee Franck, Tom K Kemp with Patrick Stuart, Scrap Princess, and Andrew Walter and Shuyi Zhang (Melsonia Arts Council) showcase the unique function of visual art within gaming imaginaries, in which image making moves beyond functional illustration into complex relationships with collaborative storytelling.

An original essay-film by the curators, produced in collaboration with Adam Sinclair and Lotti Closs, explores the shared experience of game space as a site of hallucinatory possibility.

Reactor Halls, an experimental programme of live performance, film and music events curated by Reactor, are a supporting partner of this exhibition.

Press

Graphic identity by Alfred Valley

About the exhibitors
About the curators
About the film makers

Image: Andrew Walter, courtesy the artist.