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Book your free ticket and join us at Bonington Gallery for the Critical Hits Zine Fair.

Marking the launch of our next exhibition Weird Hope Engines (22 March – 10 May) this event celebrates DIY publishing and tabletop gaming with vendors from Nottingham and around the UK including Melsonian Arts CouncilCopy/Paste Co-opWarp MiniaturesRamshackle Games and others. Critical Hits Zine Fair brings together independent publishers, artists, and writers exploring themes of critical worlding, resistance, and alternative futures.

Alongside a diverse range of zines and collectables to purchase, the Fair also features a programme of talks and conversations with artists from the exhibition including Zedeck Siew and Angela Washko, and panel discussions on fantasy illustration, game design and miniature fabrication with Andrew WalterAmanda Lee FranckScrap World, and Alex Huntley.

Critical Hits Zine Fair also features gaming sessions with David Blandy, Angela Washko and Andrew Walter, as well as a film screening programme delving further into the narratives, aesthetics, and communities that shape these immersive worlds, including the documentaries World of Darkness (2017) and Eye of the Beholder: The Art of Dungeons & Dragons (2019).

Event programme:

Talks:

12:00 – 12:45
Drawing Down The Moon: The Art of TTRPG Illustration 
Amanda Lee Franck and Scrap Princess 
Chaired by Andrew Walter 

13:00 – 13:45
Warped Worlds and Ramshackle Realms: Worlds In Miniature
Curtis Fell (Ramshackle Games) and Alex Huntley (Warp Miniatures) 
Chaired by Chris MacDowell 

14:00 – 14:45
Art Can Never Be Games!: What Is An Art Game? 
Tom Kemp and Angela Washko 
Chaired by Jamie Sutcliffe and Rebecca Edwards

15:00 – 15:45
Games Design For Planetary Survival
Chris Bissette, Laurie O’Connell and Zedeck Siew  
Chaired by David Blandy

Game play sessions:

11.30am: David Blandy, Eco Mofos
2pm: Andrew Walter, Swyvers 
3.30pm: Angela Washko, The Council is in Session

Image: Still from the film World of Darkness, 2017

Weird Hope Engines embraces the culture of tabletop roleplaying games (TTRPGs) to explore play as a site of projection, simulation, communal myth-making, distorted temporality, and alternate possibility.  

The first exhibition of its kind, it highlights the practices of innovative designers, artists, and writers in the field of independent game design, and brings their work into dialogue with fellow-travellers in the field of critical art practice.

Curated by David Blandy, Rebecca Edwards and Jamie Sutcliffe, this experimental exhibition reimagines Bonington Gallery as a hybrid lab – a testing site for the development of new worlding experiences, an active gaming hub, and an archive of maps, concept artworks, rulebooks, and gaming curiosities. Visitors are invited to participate in both solo and collaborative gaming experiences that highlight questions of collective responsibility, personal testimony, and colonial legacy, reframing our expectations of gaming imaginaries as potent sites for rethinking social organisation, cross-cultural understanding, and personal reverie. 

…reframing our expectations of gaming imaginaries as potent sites for rethinking social organisation, cross-cultural understanding, and personal reverie. 

Migrating between the dreamworlds of science fiction, fantasy, folkloric myth, and pressing social realities, a series of newly commissioned play experiences by David Blandy, Chris Bisette, Laurie O’Connel, Zedeck Siew, and Angela Washko utilise a range of mechanics, from dice rolls and diary keeping to tumble towers and the recording  of personal anecdotes, to encourage new approaches to immersive play. 

Original displays by Amanda Lee Franck, Tom K Kemp with Patrick Stuart, Scrap Princess, and Andrew Walter and Shuyi Zhang (Melsonia Arts Council) showcase the unique function of visual art within gaming imaginaries, in which image making moves beyond functional illustration into complex relationships with collaborative storytelling.

An original essay-film by the curators, produced in collaboration with Adam Sinclair and Lotti Closs, explores the shared experience of game space as a site of hallucinatory possibility.

Reactor Halls, an experimental programme of live performance, film and music events curated by Reactor, are a supporting partner of this exhibition.

Press

Graphic identity by Alfred Valley
About the exhibitors
About the curators
About the film makers

Image: Andrew Walter, courtesy the artist.